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Dec 27, 2009, 9:36pm




:: Editing :: Mapping and Modeling :: Total sound conversion [Q3 vs Alien Arena]
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 AuthorTopic: Total sound conversion [Q3 vs Alien Arena] (Read 102 times)
r37r0
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 Total sound conversion [Q3 vs Alien Arena]
« Thread Started on Oct 26, 2009, 9:40am »

The pack replaces the sounds of the base players , weapons; menu music and some ambient world noises. Global foot steps are that of TankJR for all players the rest is as follows:

Commander = Visor - done
Lauren = Crash - done
Enforcer = Doom - done
Martian Cyborg = TankJR - done
Martian Enforcer = Sarge - done
SlashBot = Keel - done

Weapon Sounds ported, SG PL RL RG the (bfg hum) where the best fit for each sound matches the weapon all other sounds remain alien arena. - All weapons done

Player hit sound = q3 hit - done
Armor = All q3 from shards to large - done
Health = All q3 - done
Powerups = q3 - done (2x says quad dammage and fires as if wearing quad)

World / Team = Q3 commentator for '3,2,1,fight' 'the x flag taken/returned' 'you win' etc steam/doors/jumppads/water and other sfx will have you think your playing q3 (i did my testing on re-dread) which gave me and idea for some ctf maps. Anyways...

- World is 35% complete


This is so far still a work in progress, please let me know if your interested. I seen foresakens site and I have also started on a q3 hud. Thats all for now.

Anyone want to see Spiders Crossings or Courtyard Alien Arean style :o



« Last Edit: Oct 27, 2009, 12:10am by r37r0 »Link to Post - Back to Top  IP: Logged
maxtothemax
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 Re: Total sound conversion [Q3 vs Alien Arena]
« Reply #1 on Oct 26, 2009, 10:47am »

Cool, I'll try your suggested replacements. (I own Q3.)
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