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Dec 27, 2009, 9:33pm




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Result 1 of 10:
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 AuthorTopic: Killbox revisited! (Read 114 times)
[T3]Cthulhu
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 Re: Killbox revisited!
« Result #1 Today at 9:23pm »

Up and running on Grave II and Call of the West II, with HTTP redirect for fast downloads. Played it a bit tonight on CotW... seriously fun map!
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Result 2 of 10:
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 AuthorTopic: Killbox revisited! (Read 114 times)
nealcool
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FEAR THIS!!!



Joined: Oct 2008
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 Re: Killbox revisited!
« Result #2 Today at 8:45pm »

Nice work, Mister Barbie :) On USA killbox/squaremap server.
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Result 3 of 10:
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 AuthorTopic: RIP THE CLAN LEAGUE (Read 57 times)
[T3]Cthulhu
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 Re: RIP THE CLAN LEAGUE
« Result #3 Today at 8:12pm »

IMHO, a league without a set schedule, without teams committed in advance to appearing at set times, isn't a league... it's just a bunch of disorganized pickup games - and there's nothing wrong with that. Anytime there are enough clanmates around to even make a 2vs2 it is always fun. But calling it a "league" implies some kind of structure that everyone who will be playing in it has committed to.

The few clans I've seen that have pushed for that kind of competitive structure here have broken apart, if not completely folded. They've often held player skill or having a big clan roster in higher regard than the attitudes of the players themselves - and it backfires every time.

The folks here are good-natured players of varying degrees of skill, who get together when they can and simply have a good time. As a result, the level of drama is drastically lower and the clan flamewars on the forums and in-channel are practically non-existent.

Perhaps a time will come where the game is popular enough to have enough clans with enough players to represent them in localized (from a geographical standpoint) leagues. For now, though, there simply aren't enough active clans and players for something like that to be practical.
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Result 4 of 10:
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 AuthorTopic: Killbox revisited! (Read 114 times)
[SiN]bonfire
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don't forget your marshmellows



Joined: Aug 2008
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 Re: Killbox revisited!
« Result #4 Today at 8:06pm »

wooooot!
this is one cool freakin' map!
just been playing it with blindman, cheney, rifleman and xenos and man...
what a blast!
wd x-man! ;D
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Result 5 of 10:
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 AuthorTopic: Martian Mayhem 27th December '09 (Read 32 times)
nealcool
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FEAR THIS!!!



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 Re: Martian Mayhem 27th December '09
« Result #5 Today at 6:13pm »

Fun stuff, ty mister stirky & all that played :)
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Result 6 of 10:
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 AuthorTopic: Martian Mayhem 27th December '09 (Read 32 times)
OZGUR
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my little girl :)



Joined: May 2007
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 Re: Martian Mayhem 27th December '09
« Result #6 Today at 6:10pm »

gg's All ! tx for hosting stirky :)
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Result 7 of 10:
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 AuthorTopic: Martian Mayhem 27th December '09 (Read 32 times)
[SiN]bonfire
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don't forget your marshmellows



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 Re: Martian Mayhem 27th December '09
« Result #7 Today at 6:08pm »

great games and a great crowd!
wd oz!
tx for the servage mr stirky ;D
wb rotten ;)
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Result 8 of 10:
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 AuthorTopic: Martian Mayhem 27th December '09 (Read 32 times)
stirky
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My balls your chin



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 Martian Mayhem 27th December '09
« Result #8 Today at 6:05pm »

Mayhem in Leviathan:

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Rockets in the old Saucer:

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Result 9 of 10:
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 AuthorTopic: Killbox revisited! (Read 114 times)
[VP]Xenos
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I've calculated your chance of survival, but I don't think you'll like it.



Joined: Aug 2009
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Location: Tasmania
 Re: Killbox revisited!
« Result #9 Today at 4:43pm »

Thanks CT, the tube with the invulnerability only opens every 5 minutes when the invulnerability is available, I'm not sure whether to leave it this way or not, I guess it's down to what ppl want. You can camp this level but I made it so you can only get napalm on the floor and if you want to take it up the top you have to get right across the level into the tube, then you are rewarded with napalm ammo up top. Problem is that if someone sees you go up the tube you only get ten seconds up there before you can be followed ;D
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If it is sympathy you seek my friend, allow me to direct you to your closest dictionary, now look between shit and syphallus!


Result 10 of 10:
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 AuthorTopic: RIP THE CLAN LEAGUE (Read 57 times)
[SiN]bonfire
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don't forget your marshmellows



Joined: Aug 2008
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Posts: 434
 Re: RIP THE CLAN LEAGUE
« Result #10 Today at 4:32pm »

the main issue i tried to get at by setting up a schedule, was
trying to avoid clanleaders having to hunt their members for games, as all
members knew when they were supposed to show.
clan leaders havent shown much action in getting clanmatches done
in the past :P .
sadly enough that didnt work.
for now, the clan league may sleep, while clans can try to get more/new active
members.
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