Joined: Jun 2008 Gender: Male Posts: 596 Location: Rochester, NY
Re: RIP THE CLAN LEAGUE « Result #3 Today at 8:12pm »
IMHO, a league without a set schedule, without teams committed in advance to appearing at set times, isn't a league... it's just a bunch of disorganized pickup games - and there's nothing wrong with that. Anytime there are enough clanmates around to even make a 2vs2 it is always fun. But calling it a "league" implies some kind of structure that everyone who will be playing in it has committed to.
The few clans I've seen that have pushed for that kind of competitive structure here have broken apart, if not completely folded. They've often held player skill or having a big clan roster in higher regard than the attitudes of the players themselves - and it backfires every time.
The folks here are good-natured players of varying degrees of skill, who get together when they can and simply have a good time. As a result, the level of drama is drastically lower and the clan flamewars on the forums and in-channel are practically non-existent.
Perhaps a time will come where the game is popular enough to have enough clans with enough players to represent them in localized (from a geographical standpoint) leagues. For now, though, there simply aren't enough active clans and players for something like that to be practical.
I've calculated your chance of survival, but I don't think you'll like it.
Joined: Aug 2009 Gender: Male Posts: 80 Location: Tasmania
Re: Killbox revisited! « Result #9 Today at 4:43pm »
Thanks CT, the tube with the invulnerability only opens every 5 minutes when the invulnerability is available, I'm not sure whether to leave it this way or not, I guess it's down to what ppl want. You can camp this level but I made it so you can only get napalm on the floor and if you want to take it up the top you have to get right across the level into the tube, then you are rewarded with napalm ammo up top. Problem is that if someone sees you go up the tube you only get ten seconds up there before you can be followed
Re: RIP THE CLAN LEAGUE « Result #10 Today at 4:32pm »
the main issue i tried to get at by setting up a schedule, was trying to avoid clanleaders having to hunt their members for games, as all members knew when they were supposed to show. clan leaders havent shown much action in getting clanmatches done in the past . sadly enough that didnt work. for now, the clan league may sleep, while clans can try to get more/new active members.